The heads was part of a character pipeline created by me and thomas klingström. The pipeline made it possible for any artist , no matter how much experience the artists had with characters prior to this project, to produce a massive amounts of more or less realistic heads with descent quality within very little time, 1 -2 days each per final ingame model, including zbrush model , 2048x2048 texture and ingame mesh.
tisdag 31 januari 2012
The Expendebles "Pitch"
The heads was part of a character pipeline created by me and thomas klingström. The pipeline made it possible for any artist , no matter how much experience the artists had with characters prior to this project, to produce a massive amounts of more or less realistic heads with descent quality within very little time, 1 -2 days each per final ingame model, including zbrush model , 2048x2048 texture and ingame mesh.
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Really nice , wow 2 days thats pretty fast
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